计算机术语大全
为了帮助大家学好计算机英语,提高计算机水平,下面小编给大家带来计算机术语大全,希望对大家有所帮助!
计算机术语 服务器
c2c: card-to-card interleaving,卡到卡交错存取
cc-numa(cache-coherent non uniform memory access,连贯缓冲非统一内存寻址)
chrp(common hardware reference platform,共用硬件平台,ibm为powerpc制定的标准,可以兼容mac os, windows nt, solaris, os/2, linux和aix等多种操作系统)
emp: emergency management port,紧急事件管理端口
icmb: inter-chassis management bus, 内部管理总线
mpp(massive parallel processing,巨量平行处理架构)
mux: data path multiplexor,多重路径数据访问
计算机术语 视频
3d:three dimensional,三维
3ds(3d subsystem,三维子系统)
ae(atmospheric effects,雾化效果)
afr(alternate frame rendering,交替渲染技术)
anisotropic filtering(各向异性过滤)
appe(advanced packet parsing engine,增强形帧解析引擎)
av(analog video,模拟视频)
back buffer,后置缓冲
backface culling(隐面消除)
battle for eyeballs(眼球大战,各3d图形芯片公司为了争夺用户而作的竞争)
bilinear filtering(双线性过滤)
cem(cube environment mapping,立方环境映射)
cg(computer graphics,计算机生成图像)
clipping(剪贴纹理)
clock synthesizer,时钟合成器
compressed textures(压缩纹理)
concurrent command engine,协作命令引擎
center processing unit utilization,中央处理器占用率
dac(digital to analog converter,数模传换器)
decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
dfp(digital flat panel,数字式平面显示器)
dfs: dynamic flat shading(动态平面描影),可用作加速
dithering(抖动)
directional light,方向性光源
dme: direct memory execute(直接内存执行)
dof(depth of field,多重境深)
dot texture blending(点型纹理混和)
double buffering(双缓冲区)
dir(direct rendering infrastructure,基层直接渲染)
dvi(digital video interface,数字视频接口)
dxr: dynamicxtended resolution(动态可扩展分辨率)
dxtc(direct x texture compress,directx纹理压缩,以s3tc为基础)
dynamic z-buffering(动态z轴缓冲区),显示物体远近,可用作远景
e-ddc(enhanced display data channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)
edge anti-aliasing,边缘抗锯齿失真
e-edid(enhanced extended identification data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)
execute buffers,执行缓冲区
environment mapped bump mapping(环境凹凸映射)
extended burst transactions,增强式突发处理
front buffer,前置缓冲
flat(平面描影)
frames rate is king(帧数为王)
fsaa(full scene anti-aliasing,全景抗锯齿)
fog(雾化效果)
flip double buffered(反转双缓存)
fog table quality(雾化表画质)
gart(graphic address remappng table,图形地址重绘表)
gouraud shading,高洛德描影,也称为内插法均匀涂色
gpu(graphics processing unit,图形处理器)
gtf(generalized timing formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)
hal(hardware abstraction layer,硬件抽像化层)
hardware motion compensation(硬件运动补偿)
hdtv(high definition television,高清晰度电视)
hel: hardware emulation layer(硬件模拟层)
high triangle count(复杂三角形计数)
icd(installable client driver,可安装客户端驱动程序)
idct(inverse discrete cosine transform,非连续反余弦变换,geforce的dvd硬件强化技术)
immediate mode,直接模式
ippr: image processing and pattern recognition(图像处理和模式识别)
large textures(大型纹理)
lf(linear filtering,线性过滤,即双线性过滤)
lighting(光源)
lightmap(光线映射)
local peripheral bus(局域边缘总线)
mipmapping(mip映射)
modulate(调制混合)
motion compensation,动态补偿
motion blur(模糊移动)
mpps:million pixels per second,百万个像素/秒
multi-resolution mesh,多重分辨率组合
multi threaded bus master,多重主控
multitexture(多重纹理)
nerest mipmap(邻近mip映射,又叫点采样技术)
overdraw(透支,全景渲染造成的浪费)
partial texture downloads(并行纹理传输)
parallel processing perspective engine(平行透视处理器)
pc(perspective correction,透视纠正)
pgc(parallel graphics configuration,并行图像设置)
pixel(picture element,图像元素,又称p像素,屏幕上的像素点)
point light(一般点光源)
point sampling(点采样技术,又叫邻近mip映射)
precise pixel interpolation,精确像素插值
procedural textures(可编程纹理)
ramdac(random access memory digital to analog converter,随机存储器数/模转换器)
reflection mapping(反射贴图)
render(着色或渲染)
s端子(seperate)
s3(sight、sound、speed,视频、音频、速度)
s3tc(s3 texture compress,s3纹理压缩,仅支持s3显卡)
s3tl(s3 transformation & lighting,s3多边形转换和光源处理)
screen buffer(屏幕缓冲)
sdtv(standard definition television,标准清晰度电视)
sem(spherical environment mapping,球形环境映射)
shading,描影
single pass multi-texturing,单通道多纹理
sli(scanline interleave,扫描线间插,3dfx的双voodoo 2配合技术)
smart filter(智能过滤)
soft shadows(柔和阴影)
soft reflections(柔和反射)
spot light(小型点光源)
sra(symmetric rendering architecture,对称渲染架构)
stencil buffers(模板缓冲)
stream processor(流线处理)
superscaler rendering,超标量渲染
tbfb(tile based frame buffer,碎片纹理帧缓存)
texel(t像素,纹理上的像素点)
texture fidelity(纹理真实性)
texture swapping(纹理交换)
t&l(transform and lighting,多边形转换与光源处理)
t- buffer(t缓冲,3dfx voodoo4的特效,包括全景反锯齿full-scene anti-aliasing、动态模糊motion blur、焦点模糊depth of field blur、柔和阴影soft shadows、柔和反射soft reflections)
tca(twin cache architecture,双缓存结构)
transparency(透明状效果)
transformation(三角形转换)
trilinear filtering(三线性过滤)
texture modes,材质模式
tmipm: trilinear mip mapping(三次线性mip材质贴图)
uma(unified memory architecture,统一内存架构)
visualize geometry engine,可视化几何引擎
vertex lighting(顶点光源)
vertical interpolation(垂直调变)
vip(video interface port,视频接口)
virge: video and rendering graphics engine(视频描写图形引擎)
voxel(volume pixels,立体像素,novalogic的技术)
vqtc(vector-quantization texture compression,向量纹理压缩)
vsis(video signal standard,视频信号标准)
v-sync(同步刷新)
z buffer(z缓存)
计算机术语 通讯和游戏
通 信cti:computer telephone integration,计算机电话综合技术dbs: direct broadcast satellite,直接卫星广播dwdm: dense wavelength division multiplex,波长密集型复用技术mmds: multichannel multipoint distribution service,多波段多点分发服务pcm: pulse code modulation,脉冲编码调制pstn(public switched telephone network,公用交换式电话网)tapi: telephony application programming interface,电话应用程序接口tsapi: telephony services application programming interface,电话服务应用程序接口wdm: wavelength division multiplex,波分多路复用游 戏act(action,动作类游戏)arpg(action role play games,动作角色扮演游戏)avg(adventure genre,冒险类游戏)dan(dance,跳舞类游戏,包括跳舞机、吉它机、打鼓机等)dc(dreamcast,世嘉64位游戏机)etc(etc,其它类游戏,包括模拟飞行)ffj: force feedback joystick(力量反匮式操纵杆)fpp(first person game,第一人称游戏)ftg(fighting game,格斗类游戏)gb(game boy,任天堂4位手提游戏机)gbc(game boy color,任天堂手提16色游戏机)gg(game gear,世嘉彩色手提游戏机)fc(famicom,任天堂8位游戏机)fps(frames per second,帧/秒)fr(frames rate,游戏运行帧数)mac(macintosh,苹果电脑)n64(nintendo 64,任天堂64位游戏机)sfc(super famicom,超级任天堂16位游戏机)slg(simulation game,模拟类游戏)spg(sports games,运动类游戏)srpg(strategies role play games,战略角色扮演游戏)stg(shoot game,射击类游戏)ss(sega saturn,世嘉土星32位游戏机)pc(personal computer,个人计算机)ps(play station,索尼32位游戏机)ps(pocket station,索尼手提游戏机)rac(race,赛车类游戏)rts(real time strategies,实时战略)rpg(role play games,角色扮演游戏)tab(table chess,桌棋类游戏)
计算机术语 编程和语言
编 程
api(application programming interfaces,应用程序接口)
ascii(american standard code for information interchange,美国国家标准信息交换代码)
atl: activex template library(activex模板库)
basic:beginner's all-purpose symbolic instruction code(初学者通用指令代码)
com: component object model(组件对象模式)
dna: distributed internet application(分布式因特网应用程序)
mfc: microsoft foundation classes(微软基础类库)
sdk(software development kit,软件开发工具包)
windows
ce(consumer electronics,消费电子)
dcom: distributing component object model,构造物体模块
dhcp: dynamic host configuration protocol,动态主机分配协议
dmf: distribution media format
gdi(graphics device interface,图形设备接口)
gui(graphics user interface,图形用户界面)
gpf(general protect fault,一般保护性错误)
hta: hypertext application,超文本应用程序
inf file(information file,信息文件)
ini file(initialization file,初始化文件)
ndis: network driver interface specification,网络驱动程序接口规范
nt(new technology,新技术)
qos: quality of service,服务质量
rrvp: resource reservation protocol(资源保留协议)
rtos(real time operating systems,实时操作系统)
sbfs: simple boot flag specification,简单引导标记规范
vefat: virtual file allocation table(虚拟文件分配表)
(vxd,virtual device drivers,虚拟设备驱动程序)
wdm(windows driver model,视窗驱动程序模块)
winsock: windows socket,视窗套接口
whql: windows hardware quality labs,windows硬件质量实验室
whs: windows Xing host,视窗脚本程序
zam: zero administration for windows,零管理视窗系统
加 密
ecc: elliptic curve crypto(椭圆曲线加密)
set: secure electronic transaction(安全电子交易)
语 言
css: cascading style sheets,层叠格式表
dcd: X content deXion for xml: xml文件内容描述
dtd: X type definition,文件类型定义
html(hypertext markup language,超文本标记语言)
jvm: X virtual machine, X虚拟机
oji: open X vm interface,开放X虚拟机接口
sgml: standard generalized markup language,标准通用标记语言
smil: synchronous multimedia integrate language(同步多媒体集成语言)
vrml:virtual reality makeup language,虚拟现实结构化语言
vxml(voice extensible markup language,语音扩展标记语言)
xml: extensible markup language(可扩展标记语言)
xsl: extensible style sheet language(可扩展设计语言)
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